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Terminator: Resistance

I first heard about this game 6 years ago. Journalist and Youtuber Stephanie Sterling was evangelizing the game. She couldn’t believe the game was a s good as it was, and this sentiment seemed to be shared by anyone else who played it. I was intrigued, but skeptical. At the time, I don’t think there had been a “good” Terminator video game.

I like the Terminator franchise. I’m not a super-fan. I don’t have memorabilia or anything. I don’t rewatch the films frequently. I don’t get excited when news of a new film is circulating. The poor quality of recent films have probably contributed to my apathy towards Terminator as a whole. But I still have some nostalgia for the series. A fondness. But despite that it took 6 years for me to finally come around.

The straw was Robocop: Rogue City and it’s expansion Unfinished Business. Those games were so well made and so much fun to play and Platinum. And the developer of those games, Teyon, also developed Terminator: Resistance. After getting the Platinum for Unfinished business I was so hungry for their unique style I had to finally play this game, and I was not disappointed.

On it’s surface, Terminator: Resistance is a somewhat grungy looking first person shooter, but there is more to the game beyond trashing T-800’s. That is no easy task by the way. The cybernetic enemies are as relentless and menacing as their Terminator moniker would suggest. Stealth plays a big part in your ability to successfully navigate the open zone levels.

I was surprised by the structure of the game. Pleasantly so. The games swaps between these open zone levels and more linear missions, which I felt helped to keep the game feeling fresh. The open levels have multiple objectives that can be tackled in any order, like side quests acquired through conversations and Skynet outposts that require infiltration. The movement and shooting feel good, and the stealth works well.

Inbetween missions you’ll spend time at your Resistance hideout, where you can interact with a wide assortment of characters. The conversations you have and how you choose to respond has an impact on the story and the overall fate of these characters, so choose wisely. Or don’t. Its your choice, and there is no fate but what we make.

The trophy list is very straight forward. There are no difficulty related trophies. There are some collectible related trophies, but you don’t need to find 100% of everything. And there are trophies related to performing tasks and utilizing certain game mechanics a certain number of times. I always like those trophies and miss them in other games. I guess others may find “Do X 10 times” boring and I get that but I like the simplicity of it. I like lock picking so of course I’ll do it 10 times.

There is so much talk about the state of the industry. And much of that talk is centred around AAA games and how bloated they are, and how unnecessary all the polish that goes into them is. But that anti AAA sentiment has not translated into increased sales or attention for all the great A and AA games that currently exist or are coming out. This is one of those games. It looks good. It plays great. It has a fun trophy list. 

If you are a fan of the Terminator franchise, or Fallout-esque shooters with impactful character interactions and choices, definitely give it a shot.

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